System Architecture

System architecture defines the high-level structure of software systems, including components, their relationships, and principles guiding their design and evolution.

What is System Architecture?

System architecture is the conceptual model that defines the structure, behavior, and views of a system. It serves as the blueprint for both system development and maintenance.

Architectural Patterns

Monolithic Architecture

┌─────────────────────────────┐ │ Monolithic App │ ├─────────────────────────────┤ │ ┌─────┐ ┌─────┐ ┌─────┐ │ │ │ UI │ │Logic│ │Data │ │ │ └─────┘ └─────┘ └─────┘ │ └─────────────────────────────┘

Characteristics:

  • Single deployable unit
  • Shared database
  • Tight coupling
  • Simple deployment

Pros:

  • Easy development and testing
  • Simple deployment
  • No network latency
  • Strong consistency

Cons:

  • Difficult to scale components
  • Technology lock-in
  • Single point of failure
  • Hard to maintain as it grows

When to Use:

  • Small applications
  • Simple business logic
  • Limited team size
  • Rapid prototyping

Microservices Architecture

┌──────┐ ┌──────┐ ┌──────┐ │Service│ │Service│ │Service│ │ A │ │ B │ │ C │ └───┬──┘ └───┬──┘ └───┬──┘ │ │ │ └──────────┼──────────┘ │ ┌──────┴──────┐ │ API Gateway │ └──────┬──────┘ │ ┌──────┴──────┐ │ Client │ └─────────────┘

Characteristics:

  • Independent services
  • Own databases
  • Loose coupling
  • API communication

Pros:

  • Independent scaling
  • Technology diversity
  • Fault isolation
  • Team autonomy

Cons:

  • Network complexity
  • Distributed transactions
  • Operational overhead
  • Testing complexity

When to Use:

  • Large applications
  • Multiple teams
  • Different scalability needs
  • Technology diversity

Layered Architecture

┌─────────────────┐ │ Presentation │ ← UI/Controllers ├─────────────────┤ │ Business Logic │ ← Services/Domain ├─────────────────┤ │ Data Access │ ← Repositories ├─────────────────┤ │ Database │ ← Storage └─────────────────┘

Characteristics:

  • Organized in horizontal layers
  • Each layer communicates with adjacent layers
  • Separation of concerns

Benefits:

  • Clear separation of concerns
  • Testability
  • Maintainability
  • Reusability

Architectural Quality Attributes

Performance

  • Response Time: Time to process a request
  • Throughput: Number of requests per second
  • Latency: Delay in communication
  • Resource Utilization: CPU, memory, network usage

Scalability

1# Vertical Scaling (Scale Up) 2def scale_vertically(): 3 # Add more CPU, RAM, storage 4 increase_server_resources() 5 6# Horizontal Scaling (Scale Out) 7def scale_horizontally(): 8 # Add more servers 9 add_more_servers() 10 load_balance_across_servers()

Availability

  • Uptime: System is operational
  • Fault Tolerance: System continues despite failures
  • Redundancy: Backup components

Security

  • Authentication: Verify identity
  • Authorization: Control access
  • Encryption: Protect data
  • Audit Logging: Track activities

Maintainability

  • Modularity: Independent components
  • Documentation: Clear architecture docs
  • Testing: Comprehensive test coverage
  • Code Quality: Clean, readable code

Design Principles

Separation of Concerns

1# Bad: Mixed responsibilities 2class UserHandler: 3 def save_user(self, user): 4 # Validation 5 if not user.email: 6 raise ValueError("Email required") 7 8 # Database operations 9 db.execute("INSERT INTO users...") 10 11 # Email sending 12 email_service.send_welcome(user.email) 13 14# Good: Separated concerns 15class UserValidator: 16 def validate(self, user): 17 if not user.email: 18 raise ValueError("Email required") 19 20class UserRepository: 21 def save(self, user): 22 db.execute("INSERT INTO users...") 23 24class EmailService: 25 def send_welcome(self, email): 26 # Send email logic

Single Responsibility Principle

Each component should have one reason to change.

Don't Repeat Yourself (DRY)

Avoid code duplication through abstraction.

Interface Segregation

Clients shouldn't depend on interfaces they don't use.

Dependency Inversion

Depend on abstractions, not concretions.

Architectural Decision Making

Trade-off Analysis

Consider:

  • Performance vs. Complexity
  • Consistency vs. Availability
  • Security vs. Usability
  • Cost vs. Features

Decision Framework

  1. Identify Requirements: Functional and non-functional
  2. Evaluate Options: Multiple architectural approaches
  3. Analyze Trade-offs: Pros and cons of each option
  4. Make Decision: Choose based on requirements
  5. Document: Record rationale and assumptions

Documentation

Document:

  • Architectural decisions
  • Rationale behind choices
  • Assumptions and constraints
  • Evolution over time

Common Architectural Patterns

Repository Pattern

1class UserRepository: 2 def __init__(self, db_connection): 3 self.db = db_connection 4 5 def find_by_id(self, user_id): 6 query = "SELECT * FROM users WHERE id = ?" 7 return self.db.execute(query, user_id) 8 9 def save(self, user): 10 query = "INSERT INTO users (name, email) VALUES (?, ?)" 11 self.db.execute(query, user.name, user.email)

Factory Pattern

1class DatabaseFactory: 2 @staticmethod 3 def create_database(db_type): 4 if db_type == "mysql": 5 return MySQLDatabase() 6 elif db_type == "postgresql": 7 return PostgreSQLDatabase() 8 else: 9 raise ValueError(f"Unsupported database type: {db_type}")

Observer Pattern

1class EventManager: 2 def __init__(self): 3 self.listeners = {} 4 5 def subscribe(self, event_type, listener): 6 if event_type not in self.listeners: 7 self.listeners[event_type] = [] 8 self.listeners[event_type].append(listener) 9 10 def publish(self, event): 11 event_type = event.type 12 if event_type in self.listeners: 13 for listener in self.listeners[event_type]: 14 listener.handle(event)

Architectural Evolution

Monolith to Microservices

  1. Identify Bounded Contexts: Natural business boundaries
  2. Extract Services: Move functionality to services
  3. Implement APIs: Communication between services
  4. Migrate Data: Separate databases
  5. Decommission: Remove old monolith code

Strangler Fig Pattern

Gradually replace legacy systems with new implementations:

  1. Build new functionality alongside existing system
  2. Redirect traffic to new system
  3. Decommission old components
  4. Repeat until fully migrated

Best Practices

  1. Start Simple: Begin with monolith, evolve as needed
  2. Measure Everything: Collect metrics and logs
  3. Design for Failure: Assume components will fail
  4. Automate Everything: Deployment, testing, monitoring
  5. Review Regularly: Architecture should evolve with requirements
  6. Document Decisions: Record architectural choices and rationale
  7. Consider Team Structure: Conway's Law - organization influences architecture

Common Pitfalls

  1. Over-engineering: Adding unnecessary complexity
  2. Premature Optimization: Optimizing before measuring
  3. Ignoring Non-functional Requirements: Focusing only on features
  4. Lack of Monitoring: No visibility into system behavior
  5. Technology Lock-in: Difficult to change technologies later

Good system architecture balances competing concerns while providing a foundation for growth and maintenance. It should be simple enough to understand but flexible enough to evolve.